Shapes

Demonstrates how to use the shapes graphics library.

N. Taylor Mullen
Text

Demonstrates how to use the Text2d object within the graphics library.

N. Taylor Mullen
Sprites

Demonstrates how to use the sprites (images) graphics library.

N. Taylor Mullen
Mouse Input

Demonstrates how to use a games mouse input handler.

N. Taylor Mullen
Collision Detection

Demonstrates how to use the client to detect collisions.

N. Taylor Mullen
Collision Inspector

Allows the dragging and rotating of shapes to inspect collisions closely.

N. Taylor Mullen
Keyboard Input

Demonstrates how to use a games keyboard input handler.

N. Taylor Mullen
Movement Controllers

Demonstrates how to use Movement Controllers to make moving objects easy.

N. Taylor Mullen
Input Controllers

Demonstrates how to use input controllers to make moving controlling objects dead simple.

N. Taylor Mullen
Animated Sprites

Demonstrates how to animate sprites with sprite sheets.

N. Taylor Mullen
Layering

Demonstrates how to control the layering of graphics.

N. Taylor Mullen
Audio Handling

Demonstrates how to play audio.

N. Taylor Mullen
Map Creator

Demonstrates a accumulation of EndGate assets to help create SquareTileMaps visually.

N. Taylor Mullen
Camera

Demonstrates how to use the camera's movement and zooming capabilities.

N. Taylor Mullen
Raw RPG

Demonstrates a basic RPG setup with an environment, character, controllers etc.

N. Taylor Mullen
Tweening

Demonstrates how to use tweens to animate objects.

N. Taylor Mullen
Map Loading

Demonstrates how to load maps described by JSON.

N. Taylor Mullen
Particles

Demonstrates how to use and control a particle emitter.

N. Taylor Mullen