Input.KeyboardHandler
Description: Defines a handler that will check for keyboard commands and execute appropriate functions.
Implements: EndGate.IDisposable
Constructors
KeyboardHandler ()
Creates a new instance of the KeyboardHandler object.
Fields
OnKeyPress: EndGate.EventHandler1 <Input.KeyboardCommandEvent>
Gets an event that is triggered when any key press occurs. Functions can be bound or unbound to this event to be executed when the event triggers.
OnKeyDown: EndGate.EventHandler1 <Input.KeyboardCommandEvent>
Gets an event that is triggered when any key goes down. Functions can be bound or unbound to this event to be executed when the event triggers.
OnKeyUp: EndGate.EventHandler1 <Input.KeyboardCommandEvent>
Gets an event that is triggered when any key comes up. Functions can be bound or unbound to this event to be executed when the event triggers.
Methods
OnCommandPress()
Binds function to be called when the keyCommand is pressed. To unbind the function, dispose of the returned KeyboardCommand.
OnCommandDown()
Binds function to be called when the keyCommand goes down. To unbind the function, dispose of the returned KeyboardCommand.
OnCommandUp()
Binds function to be called when the keyCommand comes up. To unbind the function, dispose of the returned KeyboardCommand.
Dispose()
Disposes the KeyboardHandler and unbinds all bound events.
Examples
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